Program areas at WNY STEM Hub
Girls coding - program engages middle and high school girls throughout the community in high-impact Stem /steam learning, specifically computer science. The program provides transformational experiences that empower students to see themselves as computer scientists, engineers, and users of technology that make a difference in the lives of others. The in-person summer program is designed to engage students in the latest coding technologies, guide them as they write code and discuss potential future careers. This program assists students in developing hands-on technical skills and exposure to emerging technologies.
Gem-stem - gen-stem is a project that incorporates the benefits and concepts of mentoring and Stem learning focused on career exploration and expedition, and experiential model of learning. The objectives are to provide informed guidance about employment, exploring careers, building self-confidence, and social connections through mentorship. The purpose of this project is to increase youth's knowledge of Stem career options, provide access to career professionals, college students and magnify the exposure to adn the beneftis of having mentors in their lives.
Hand in hand - students learn grade-level science and math with a hands-on experience designing pediatric adaptive hand devices, anatomy, adaptive-use devices (for youth and adults missing a limb), 3d design techniques, building prototypes, coding, and testing design components. A group of high school students are trained as project team leaders (ptl) and learn digital literacy, technical skills, project leadership, communication, teamwork, and peer mentorship in preparation for the role of ptl. They then act as ptl student leaders for the two-week immersive hand in hand program for students grades 7-10. Each student leader is assigned a team of three participants to mentor and guide during the hand in hand summer project. The students work in teams with project leaders to design an innovative idea for an adaptive device, create a prototype, test it, and then fabricate it. Additionally, students